Key Features
- Packed with new rules, awesome army articles and all your favourite columns for Warhammer 40,000, Warhammer Age of Sigmar, Warcry, Warhammer Underworlds and more
- Get shocking news about the Lion and discover a mini-campaign for Warhammer Age of Sigmar
- Includes six Structural Instability Boards for Boarding Actions missions
White Dwarf is Games Workshop’s premium Warhammer magazine, packed with new rules, background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in May’s issue:
– Contact!
Letters, questions and painted miniatures from you, our readers.
– Worlds of Warhammer
A look at the wonderful world of narrative play – online!
– Inside the Studio
What we've been painting and playing in the studio.
WARHAMMER 40,000
– Flashpoint: Abaddon – Rite of Echoes
New background and a wealth of new rules and missions for Boarding Actions games. Includes rules for two different types of structural instability boards, structural vulnerabilities, and hazardous zones, plus six ‘Heart of the Ark’ Boarding Actions missions.
– Flashpoint: Abaddon Battle Report – The Endgame
The Blood Angels and Tome Keepers fight their final, fateful battle aboard the Abaddon against the Iron Warriors of the Brazen Hammers in this 1,000-points-per-side 2-on-2 Boarding Actions battle report.
– Flashpoint: Abaddon – Final Breath
Can Epistolarius Rhalion save the survivors of his task force in this short story?
– Armies of the Imperium: Blood Angels
Celebrate Sanguinius' sons in all their noble, angelic, and sometimes bloodthirsty glory!
– Echoes from the Warp
Duncan writes about how to create exciting scenarios and maps, how everything fits together, and how he used to frag noobs.
– Rebirth of the Angel Lords
Datasheets for Commander Dante and Lion El'Jonson, Primarch of the Dark Angels!
WARHAMMER AGE OF SIGMAR
– Flashpoint Rondhol: Heart of the Quake
The people of Everquakeworth desperately fend off the monsters of Ghur.
– Flashpoint: Rondhol – The Butchering
The Bloodgorge tribe face off against the Daughters of Khaine, who are on their way to Har Kuron. Blood will flow, and this campaign arc provides bespoke campaign rules, including realm rules for the Sengwind Coast and a unique battleplan.
– Rules of Engagement
How to use narrative play to write war stories with your opponents.
– Book Illustration: The Big Picture
Studio artist Thomas Elliott gives an insight into the illustration of the Sons of Behemat.
WARCRY
– Hunter and Prey
For the first time outside of the Bloodhunt box, White Dwarf presents a wealth of Warcry rules and background for the reclusive Askurga Blade Masters of the Soulblight Gravelords and the Claws of Karanak, who worship the Flesh Hound Karanak. You'll find background material, three quests, a quest battleplan, six artefacts of power, six hero traits, a unique encampment, 11 lesser artefacts, and background tables for both warbands.
NECROMUNDA
– Two Tunnels Burning
The third part of the Necromunda studio campaign continues in the confines of Two Tunnels.
BLACK LIBRARY
– Grombrindal: Ancestor’s Burden – King Osgek’s Treasure
The saga of the enigmatic white-bearded ancestor continues in this short story by Chris Thursten.
Each printed White Dwarf 488 includes a card sheet with six double-sided structural instability boards for Warhammer 40,000 and Boarding Actions missions.